3D Texturing & Rendering
This course is designed to equip students with the essential skills to add realism, style, and visual appeal to 3D models. From painting textures and applying materials to setting up lights and creating cinematic renders, learners will dive deep into industry workflows using tools like Substance Painter, Blender, and Marmoset Toolbag. Ideal for 3D artists, animators, and game designers looking to take their digital creations to the next level.
What Will I Learn?
- How to texture 3D models using real-world references and materials.
- Creating realistic surfaces like wood, metal, skin, and fabric.
- Baking and applying maps (normal, roughness, AO, displacement).
- Setting up lighting for cinematic and product renders.
- Rendering high-quality images and turntables using Blender or Marmoset.
Course Content
Introduction to Texturing & Rendering
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What is Texturing and Rendering?
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Overview of PBR (Physically Based Rendering)
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Key Tools: Substance Painter, Blender, Marmoset Toolbag
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Texture Workflows in Games, Film, and Product Design